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Shining force 2 rom free download
Shining force 2 rom free download





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Peter - Because he has flying, insane attack, insane HP, revives automatically after battle and doesn't equip a weapon. Cherry for being required in every fight anyway. The Bolt2 on a crowd of enemies is just the icing. Being the best melee character is the delicious, moist cake. He also gets some bolt spells on top of his Egress, but his MP remains low enough that you'll only be able to cast one or two a fight. He's also probably going to be the only one who can wear the white ring, which provides some healthy bonuses (I honestly can't remember what, DEF I think). In keeping with the high-attack is best theory, I've narrowed down the list somewhat:īowie - He has great attack/HP/Def/Agi and access to the best weapon in the game. This is why these choices will differ, slightly, from what most people think are the best characters. which ones will I use? A lot of guides measure characters based on leveling them up to 40 before promotion because you get extra stats. Eventually you get the caravan and then they can chill there for the rest of the game. I still think it will be fastest to send them to their doom everytime they come back. Unfortunately there's a lot of auto-revive points peppered into the story. Killing the people I won't be using (or getting them killed rather) is a good way to avoid having the cursor travel to them, telling them to wait, and having it travel back to the action. My thinking so far is to basically focus on as few people as possible, but not so few as to really get bogged down by XP penalties. For example I was getting 32 experience when Kazin took out a Knight at LVL9 in the last battle before Granseal goes boom (usually you get a nice 49 for a killing blow). The XP penalties for killing enemies start appearing once you're a level or two over 'par'. In Fire Emblem the best strategies usually involved power-leveling 2 or 3 characters but I think that might not work here.

#Shining force 2 rom free download plus

Best defence is a good offence sort of thing, plus it's faster. More damage = faster kills, faster kills = less enemies killing you. Typically in an RPG, the best way to go is the way that deals the most damage. I'll talk about those later and move onto the more important stuff: the general stategy overview for getting through this thing as quickly as possible. I wanted to check out how focusing on speed would affect the basic gameplay, and I was relatively happy with the results. I decided to dive right into the game and take a look at how some of the earlier battles played out since I usually take my time, spread the XP around as evenly as I can, lure enemies in as small groups as possible, etc. Obviously my plan is to set it as high as I can for somebody else, but I can see myself making comparisons and giving in to despair if there was something to compare my run to.Īnyway let's get down to business. Please? =)Īlso when I searched the older consoles forum and couldn't find a thread, I was happy to learn that I didn't have a bar set for me that might be too high. I'm not too confident in myself for the 'execution' part, but the planning I think I'll be better at. I also chose it because as a turn-based strategy RPG, most of the speed will come from planning instead of execution. Basically, I feel like I've got a pretty good handle on this game. I've played through it about 4 times, read through a lot of FAQs and even checked out some awesome charts showing each character's stat growths. I chose SF2 because I played it growing up, which adds that nostalgia feel we gamers like so much. I figure if my attempt goes south, maybe someone else will give it a go and then I get a SF2 run to watch. I honestly have no idea if I've got what it takes, but I decided to go ahead and start a topic anyway. The game also appears in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3 and as a standalone game on Steam.Okay, so like many wide-eyed speed-watching enthusiasts, I've been toying around with the idea of doing a speedrun myself. This game was released on the Wii Virtual Console in Europe on Octoand in North America on October 6, 2008. There are also two different ways of promoting many characters. There is no chapter system, so the player can return to previously visited parts of the world. The game is much longer than the first, and more free-roaming.

shining force 2 rom free download

The storyline is not directly connected to the original Shining Force, although a Game Gear title Shining Force Gaiden: Final Conflict links the two games' plots.

#Shining force 2 rom free download software

'Shining Force II: The Ancient Seal'), is a tactical role-playing game for the Mega Drive/Genesis console developed by Sonic! Software Planning in 1993. Shining Force II (シャイニング・フォースII 古えの封印 Shainingu Fōsu Tsū: Inishie no Fūin?, lit.







Shining force 2 rom free download